Super Mario Runs His Way Onto the iPhone

September 2, 2016


Move aside, Mitomo: Nintendo announced today that its next iOS app will bring the iconic Super Mario to Apple mobile devices.

Japanese video game designer Shigeru Miyamoto, who helped create Mario, joined Apple CEO Tim Cook on stage at the company’s iPhone 7 unveiling event today in San Francisco to offer a sneak preview of the iOS version of Super Mario Run.


It’s a simple game: Mario automatically runs to the right, and your goal is to make him hurdle enemies and small gaps in course. You do that by tapping—the longer you tap, the higher Mario jumps and the higher your score. The game’s ultimate goal is to get to the flagpole at the end of the course before time runs out.


Miyamoto noted that the game is designed for one-handed play. It will be available before the end of 2016. Pricing wasn’t immediately available, but Miyamoto said that Nintendo will adopt a “set price” for Super Mario Run, instead of making the app free and relying on in-game purchases.

Pokemon Go is also coming to the Apple Watch, its creator Niantic announced at Apple’s event today. When you approach a Pokestop or come across a Pokemon, your watch will vibrate to let you know. To collect items, you can swipe on the watch without having to whip out your iPhone. The Watch interface also displays a summary of your fitness activity while playing the game, such as the number of steps taken.

Like Super Mario Run, it will be available by the end of the year.

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